GA Specialist Shotgun Ammuntion +++

Developed as part of the SD-75 shogun project this new range of 10 gauge ammunition from General Armaments allows extreme flexibility in a range of circumstances from riot control to urban combat. Not just limited to use by the Striker shotgun, these shells can be used effectively by any 10 gauge weapon and give the operative firepower to suit every situation.

GA SR-01 10 Gauge Riot Round +++

Developed from similar ammuntion issued to Military Police units on War Worlds such as Dante, the SR-01 shotguns round is intended for heavy riot situations or for subduing particularly strong or aggressive targets. Using the same memory plastic technology as the standard Browbeater ball bearing, these shells are much larger and so deliver a much greater kinetic shock. Originally 20mms in diameter the SR-01 pancakes out to over five times this when it hits a target and should be enough to incapacitate even the strongest or drugged up opponent.

WARNING! - These rounds can cause fatalities if missused.

DAMAGE
PENETRATION
ARMOUR DAMAGE
COST
10
-4
0
1c

GA SR-03 10 Gauge Gas Round +++

A new round developed by GA for use in their SD-75 Shotgun, the SR-03 is capable of delivering a small amount of DA Riot Gas precisely on target and can be used to incapacitate a single subject without resorting to the use of a much larger grenade. The front half of the hollow shell is constructed from a special plastic which shatters on impact with any reasonably hard target and releases a cloud of gas approximately 1.5 meters in diameter which should usually be enough to engulf a target. Ideal for use in confined spaces where a heavy concentration of gas is not preferable , the SR-03 has the added advantage that it can also be fired at targets up to 90 meters away making it useful for storming buildings.

DAMAGE
PENETRATION
ARMOUR DAMAGE
COST
3
0
0
1c

Game Notes
The SR-06 gas round has identical effects to the standard DA 240 grenade only with a much smaller, 1.5m, area of effect. The round must hit something reasonably hard to shatter, an unarmoured target will do, and any misses will continue to travel in the direction they were fired till they do. Aimed shots at a targets unprotected head will increase the PHYS role to -15 due to the greater concentration of gas.

GA SR-05 10 Gauge Anti-Personnel Round +++

Intended as a non-lethal anti-personnel round the SR-05 is the most advanced of the specialist ammuntion types developed for the GA SD-75 project. The shell is effectively a miniature concussion grenade and can be used to disorientate or subdue a number of targets through the use of shock waves and the intense flash of light it produces when it detonates. The shells area of effect is 3 meters in diameter and rather than relying on an impact fuse for detonation GA have instead opted for a micro proximity sensor. This feature allows the SR-09 to explode in mid air for maximum effect with sensors on standard shells are set to detonate the shell at a range of 50 cm.

DAMAGE
PENETRATION
ARMOUR DAMAGE
COST
n/a
n/a
n/a
8c

Game Notes
Since it is an airburst munition the SR-05 has no damage penetration etc. It is fired in the normal way, although as it uses a proximity fuse it does not need to be aimed at a particular body location and has a +2 to Hit bonus. A missed shot means the shell has not passed close enough to its target to activate the fuse, in these cases it should be at the GMs discretion what happens to it. Anyone caught in the 3m diameter area of effect will need to make a PHYS role at -8 to avoid being incapacitated for 2 D10 rounds. If the targets have unprotected eyes they must also suffer a -4 penalty to all actions involving sight due to the effects of the shells bright flash, these will last for 3 D10 rounds.

GA SR-07 10 Gauge 'Razer' Round +++

Specially designed to prevent over penetration in urban combat or house to house fighting, often resulting in unwanted civilian casualties, the new SR-07 'Razer' is intended for use against 'soft targets' which are either unarmoured or wearing lightweight, fabric types, such as Padquil or Striker. Also known as 'Shredders' the round consists of a thin metal container filled with light shot which breaks apart when it hits a target giving almost 100% energy transfer. Although lethal against unarmoured targets the rounds have virtually no penetration when used against hard targets and simply disintegrate when they hit apartment walls or heavy armour types such as ceramics. This allows them to be safely used in Downtown's apartments without the risk of stray rounds passing through the thin walls and causing unwanted damage or by armoured troops fighting in confined spaces where there is a risk of accidentally hitting members of their own team.

DAMAGE
PENETRATION
ARMOUR DAMAGE
COST
12
2
0
6c

Game Notes
The damage and penetration of the SR-07 is only applicable when used against 'Soft Targets' which are either unarmoured or wearing lightweight armour types such as Striker, Padquil Vests etc. In these cases the full effect of the round is felt by the target, but if the shells hit a hard surface such as a wall, solid cover of some kind, or a 'Hard' armour type using ceramics or similar material in its construction, they will simply break apart harmlessly and inflict no damage to the target.